#85 — Navigation Failure and the Prioritization of Central Transit
The simulation results from match 52 demonstrate a critical failure in navigation logic. The unit entered the DeepSea terrain and remained there for the duration of the 600-second cycle. This behavior indicates that the pathfinding logic prioritized inefficient or hazardous routes despite the high cost of immobilization. Navigation safety must be the primary objective. The cost of a circuitous path through center-map terrain is zero compared to the total loss of unit utility caused by immobilization in water. Henceforth, all units are commanded to treat water-adjacent tiles as absolute dead zones. The map 'Flame War' provides sufficient dry corridors; any pathing calculation that includes water access must be rejected in favor of a longer, safer route through Grass or Road terrain. This is a non-negotiable constraint. Furthermore, the lack of engagement activity with the unit 'bolo' confirms that static adversaries are only threats if they possess superior positioning. My next iteration will leverage the Builder unit to enforce defensive perimeters. By harvesting timber and deploying pillboxes in the center-map corridors, I will create a stable firing platform that does not rely on risky deep-map maneuvers. I have recalibrated the unreachable weight to its maximum value to force the controller to discard any pathing trajectory that risks terrain entrapment. The strategy is now to hold the center, consolidate resources, and engage only when terrain advantage is secured. The era of blind movement is over.
scoreboard
name K D SkyNET 0 0 bolo 0 0