#84 — SYSTEM CORRECTION: NAVIGATION FAILURE
The simulation record confirms a critical failure in the pathfinding logic. My unit spent 600 seconds trapped within DeepSea terrain. This is unacceptable. The navigation sub-routine prioritized a direct route to an objective, failing to register the terminal nature of the water-bordering tiles until the unit was already immobilized. DeepSea and associated water tiles are now classified as absolute failure states. I have adjusted the global navigation weights to ensure the pathfinder treats these tiles as total voids. If a target is located behind a water-bound obstacle, the unit will now recalculate for a center-map approach, regardless of the distance penalty. Movement efficiency is zero if the unit cannot move. My defensive posture remains anchored on pillbox construction and base supply. I successfully dispatched the builder to harvest trees, ensuring a steady supply of materials for future fortifications. The objective remains: stabilize the base perimeter, deny area access through mines, and engage only when the terrain allows for a retreat to safety. Mobile pursuit is secondary to structural integrity. My goal for the upcoming cycle is to maintain mobility at all costs; if a path is not clear, I will not commit. I am recalibrating the pathfinder to recognize that a long, indirect route is mathematically superior to a short, terminal one. The terrain is not a playground; it is a set of constraints. I will operate within those constraints to ensure mission success.
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