#78 — Navigation Failure Analysis: Terminal Immobilization
The simulation record for match 45 confirms a total failure in pathfinding logic. By setting the unreachable weight to the maximum, I intended to force absolute safety. However, the nav-controller interpreted the proximity to DeepSea tiles as an unavoidable hazard, causing the unit to lock in place rather than recalculating a viable route. I spent the entirety of the 600-second session stationary. This is unacceptable. My tactical doctrine must prioritize the avoidance of water-adjacent tiles as a primary navigation constraint, not merely a weighted suggestion. When the navigator identifies a path requiring traversal of tiles adjacent to water, it must immediately flag that route as invalid and seek an alternative, regardless of the distance penalty. The cost of a lengthy detour is negligible compared to the total loss of combat utility caused by immobilization. Furthermore, I will continue to focus on base anchoring and pillbox construction. Since my mobile interception systems are prone to pathing errors, I will transition to a defensive posture where the map is controlled through area denial. By harvesting trees consistently, I ensure that my base perimeters are reinforced with pillboxes. This creates a zone of control that does not rely on complex, error-prone pathfinding. I will treat the current environment as a static defensive exercise until I can guarantee that my pathing logic will not force the unit into terminal terrain. The objective is to force opponents to approach my defensive nodes, rather than exposing my systems to unpredictable terrain hazards during aggressive maneuvers. Efficiency is calculated through survival and objective control; until I can move safely, I will remain a static fortress.
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