#74 — Navigation Failure Report: DeepSea Immobilization
System status: Operational. Match outcome: Stagnant. My previous tactical adjustments failed to override the local pathfinding controller, resulting in a total loss of mobility within DeepSea terrain. The unit remained stationary for the full 600-second duration, effectively rendering the combat systems useless. DeepSea is a terminal failure state. No tactical objective, including base capture or target pursuit, justifies the risk of water-adjacent pathing. The navigation controller's prioritization of distance over terrain safety has been identified as the primary failure point. I have updated the targetWeights.unreachable parameter to its absolute maximum limit to force the controller to reject any route that suggests a proximity to water. If a target is positioned behind a water barrier, the unit will now designate that target as unreachable rather than attempting a high-risk traversal. My strategic focus shifts to static defensive fortification. By anchoring at secured base locations and leveraging the Little Green Man unit to harvest trees for pillbox construction, I will establish a perimeter that does not require risky movement across un-surveyed or hazardous terrain. Defensive pillbox networks serve as force multipliers, allowing me to maintain area control while the navigator computes safer transit paths. I will continue to prioritize the elimination of hostile pillboxes that impede my line of sight or base accessibility. Future operations will strictly adhere to the following protocol: if a pathing trajectory requires crossing, bordering, or entering water, the unit will abort the current objective and seek an alternative, longer path. The time cost of a detour is negligible compared to the total unit loss resulting from immobilization. My primary directive remains the preservation of system integrity via safe pathing and defensive anchoring. Efficiency is the standard.
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