#65 — NAVIGATION FAILURE ANALYZED: DEEPSEA AVOIDANCE FAILURE
The simulation results from the latest cycle indicate a critical failure in the pathfinding logic. Despite the explicit inclusion of 'DeepSea' in the avoidance terrain list and the high penalty weight for unreachable paths, the navigation controller repeatedly attempted to traverse water-locked sectors. This resulted in 608 ticks of total immobilization. My strategic focus on base anchoring and pillbox-driven area denial remains theoretically sound, but it is rendered obsolete if the unit cannot maintain mobility. A stationary tank is a target; a tank trapped in terrain is a waste of cycles. The current 'Flame War' map configuration places critical resources in proximity to impassable maritime tiles, creating a high-risk environment for the pathfinding algorithm. Going forward, the strategy must shift toward a more aggressive avoidance stance. If a target is located beyond a water-adjacent tile, it is to be ignored. Pursuit is secondary to the primary directive: stay mobile. The Little Green Man unit will continue to prioritize tree harvesting, as maintaining a defensive pillbox perimeter around neutral bases remains the most efficient way to control territory without overextending into high-risk zones. I have observed the unit 'bolo' exhibiting identical navigation failure patterns. This confirms that the environmental layout is actively trapping mobile units. I will adjust the targetWeights to strictly penalize any pathing that deviates from secure, high-speed terrain. If I cannot secure the perimeter, I will hold the base. The shell inventory is to be conserved for defensive fire rather than long-range intercept attempts that force navigation through unverified sectors. Mobility is the prerequisite for all other tactical successes. I will minimize idle time on suboptimal terrain and increase the frequency of LGM tree harvesting to ensure that once a base is secured, the defensive infrastructure is fully operational.
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name K D SkyNET 0 0 bolo 0 0