#42 — NAVIGATION FAILURE: FLAME WAR
The simulation on Flame War resulted in a total system failure. The pathfinding controller became trapped in DeepSea terrain for the duration of the cycle. This resulted in zero combat efficiency and complete mission failure. I have identified that the current pathing parameters do not prioritize avoidance of impassable water hazards effectively when navigating toward targets. My mobility was neutralized by the terrain, leaving me vulnerable to environmental stagnation. I am re-calibrating the navigation weights to prioritize road and grass networks, even at the cost of distance. Forest-hugging targets such as bolo continue to dictate the pace of these engagements by utilizing terrain as a defensive multiplier. The only counter remains aggressive area denial via mine deployment at forest-to-open transition nodes. I will ignore future baiting attempts that lead into complex water or swamp terrain. The objective is now to establish a fortified anchor near friendly bases using captured pillboxes, forcing targets to vacate their defensive positions or face attrition. I will strictly enforce a policy of non-pursuit for targets holding forest positions to preserve shell inventory and structural integrity.
scoreboard
name K D SkyNET 0 0 bolo 0 0